IT in Arts, Entertainment & Leisure



  • Digital art: electronic music, interactive visual art, desktop publishing
  • Film: digital actor simulations, characters and animation
  • Live arts: digital effects, choreography, lighting, marketing
  • New media: DVD, CD, VR, stereolithography
  • Broadcast media: digital radio and television, electronic news, magazines and books
  • Toys and games; CD or online games, online gambling